In the NY Times this morning, this article about churches using Halo 3 in their youth programs.
"Thou Shalt Not Kill, Except in a popular video game at church"
"Martial images in literature or movies popular with religious people are not new. The popular “Left Behind” series of books — it also spawned a video game — dealt with the conflict preceding the second coming of Christ. Playing Halo is “no different than going on a camping trip,” said Kedrick Kenerly, founder of Christian Gamers Online, an Internet site whose central themes are video games and religion. “It’s a way to fellowship.” "
CSMSG's ministry uses the Nintendo wii to give students a fun way to start and close our events, or to hang out and chat after school, but I do make a point of limiting the type of games and screening violent ones. It doesn't seem to matter to the kids-- they might comment on how I pick lame games, but they'll get up and play them right after that.
10.07.2007
Halo 3 makes news as an outreach tool
Labels:
culture,
news,
philosophy of ministry,
relational ministry
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